/*
 *  Copyright 2008-2010 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */


/*! \file scatter.h
 *  \brief Generic device implementations of scatter functions.
 */

#pragma once

namespace thrust {
namespace detail {
namespace device {
namespace generic {

template < typename InputIterator1,
         typename InputIterator2,
         typename RandomAccessIterator >
void scatter(InputIterator1 first,
             InputIterator1 last,
             InputIterator2 map,
             RandomAccessIterator output);

template < typename InputIterator1,
         typename InputIterator2,
         typename InputIterator3,
         typename RandomAccessIterator,
         typename Predicate >
void scatter_if(InputIterator1 first,
                InputIterator1 last,
                InputIterator2 map,
                InputIterator3 stencil,
                RandomAccessIterator output,
                Predicate pred);

} // end namespace generic
} // end namespace device
} // end namespace detail
} // end namespace thrust

#include "scatter.inl"

